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Dante's Inferno trailer features hellish gameplay footage


You're probably getting sick of our frequent comparisons between the God of War series and EA's upcoming poem-to-game conversion of Dante's Inferno. Well, GameTrailers recently got its hands on the first Infern-al gameplay footage to hit the internets, so now we invite you to make your own judgment on the two franchise's similarities. The video's posted after the break -- go ahead and watch it, we'll wait.

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See? We know! Crazy, right?

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Wolfenstein motion comic serves up action with a side of cheese


GameTrailers has posted a new Wolfenstein motion comic. We're not quite sure how to feel about it really. Sure, it's nice to see B.J. Blazkowicz doing what he does best. We also like that Wolfenstein's famous chain gun-wielding Hitler once again gets what he deserves. Still, the whole thing is just so cheesy. If we didn't know better, we'd say that B.J. is trying to fill the one-liner chasm that has been left by the dearly departed Duke Nukem.

Don't take our word for it though, watch it after the break and see what you think.

[Via BigDownload]

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Happy 4th of July! Here's Alex Mercer with boobs, Cole McGrath in a bikini


In the celebration of all things great and American, we're proud to present the characters of inFamous and Prototype cross-dressing. YAY! (See inFamous' Cole after the break.)

Okay, so you're probably wondering where these images came from. Yahtzee presented a challenge to the development teams of these two games after he couldn't decide which game was better in a recent episode of Zero Punctuation. So, he jokingly said the "winner" would be whichever team sends in an image of the other game's protagonist cross-dressing.

And now the world is a much better place.

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Hey, someone's making Two Worlds II


So this is kinda confusing, try to roll with us. Developer Reality Pump announced that it's working on Two Worlds II, due this winter. Only ... it had already announced a sequel to Oblivion-esque FPS RPG called Two Worlds: The Temptation. We're pretty sure the team just decided to go with the number instead of the subtitle, but we guess we'll never know. (Yeah, we've emailed them.)

Set two years after the original, TW II promises "completely overhauled AI and balancing standards, experienced authors, [an] active combat system and the brand-new engine." Here's hoping the changes can make the sequel not so ... you know ... wretched?

[Via Eurogamer]

Create a Ratchet and Clank comic, win entry to Sony Comic Con events


So there's this contest going on at the PlayStation Blog, but you needn't bother. As you can see above, we've already won. If you insist on trying your luck, you can find the comic template at the PlayStation Flickr account. In order to win the prize, which is access to VIP events at Comic Con on July 22 & 23, including hands-on time with Ratchet and Clank: A Crack In Time and other games.

Can't make it to Comic Con? There's still some schwag in it for you, so you may as well give it a go. Except we've already won, as we've said. Still, your entries will need to involve something to do with time and must be sent to rcfcomiccon@gmail.com by midnight, July 10. Include your name, address and let them know whether you'll be in San Diego on July 22.

Three games to light up your 4th


The founding of a nation is pretty significant and well worth getting excited about. The best way to display said excitement is, of course, with massive, colorful airborne explosions, a.k.a. fireworks. Tomorrow night, towns across the USA will be putting on fireworks displays, big and small -- but why should you have to wait for it to get dark? The games you'll find after the break will let you get all explode-y from the comfort of your living room, without the charred mess and frantic 911 call. So, put on your favorite patriotic tune (it's "The Stars & Stripes Forever" for us) and make with the clicking!

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Michael Jackson's Smooth Criminal, recreated in Rag Doll Kung Fu


Hey, what are you doing here? Shouldn't you be enjoying the holiday weekend? (Also known as plain ol' "Saturday" to our friends in Europe.) Our Michael Jackson-related coverage has been -- for better or worse -- rather lacking. For those of you who haven't tired of the media surrounding the late pop star, you may want to entertain yourself with this rather creative recreation of the singer's classic "Smooth Criminal." This time, the action is recreated in PSN game Rag-Doll Kung Fu.

Check it out after the break and enjoy the holiday!

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Square Enix reveals European Dissidia collector's edition

Sure, Europe still has some slight delay when getting Square Enix PSP titles, when compared to the US, but at least when they arrive, they come with extra goodies. Crisis Core had a bonus art book and now Dissidia will be getting the collector's edition treatment.

This special edition will include a regular boxed copy of the game inside clamshell packaging, as shown in the image to the right. Also in the box will be a "Best Selection Soundtrack Mini-CD," with specially chosen tracks from the game and liner notes by the composer.

There will also be a 48-page hardback artbook, similar to the Crisis Core one, and a Brady Games Official Miniguide and two lithograph prints. Not a bad package, overall, but we're still waiting for the announcement of the European release of the limited edition Dissidia PSP-3000. It is coming, right Square Enix?

Sony patents more motion tech, uses everyday objects


We'd be lying if we didn't say we're a bit worried about the future of gaming controllers. Between the Nintendo's MotionPlus, Microsoft's Project Natal and Sony's ... erm ... motion thing, our precious game pads get more and more antique looking every day. And according to a recent patent filed by Sony that Siliconera found, our precious controllers have one more thing to fear: everyday objects.

That's right, friends -- in the future, we could be using our real-life keys to open doors, our swords to slice up fools, and our guns (not outside of the US) to shoot up the screen "accidentally." The patent shows off a PlayStation Eye-based system that can recognize 3D objects and use them in-game based on various actions taken by the player -- something Microsoft claims it's Natal is also capable of doing. Various household items will be affected in different ways, the example given being a U-shaped object that, when turned upwards, becomes a sword, versus a U-shaped block when facing downwards (think Halo's Covenant Energy Sword). Apparently the system is able to scan a whole mess of objects and store them in a databank for future use. Like so much future tech we've seen recently, we're taking this one with a full truckload of salt until we get some face time.

God Eater website opens, reveals dark debut trailer

It looks like God Eater may be much more than a simple Monster Hunter clone. While the gameplay is focused on multiplayer monster slayin', we're digging the game's dark anime look. The music is particularly exciting to listen to. Check out the official website for another soothing piano ballad. We have to admit -- we're really getting pumped for this one.

Guitar Hero: World Tour gets punk rock DLC injection


Break out those tattered jeans and torn up flannel, because Guitar Hero: World Tour is getting a new DLC pack for the punk in all of us. Dubbed the Epitaph Punk-O-Rama Track Pack, the download features three tunes from three separate well-known Epitaph artists. It may be a bit more on the mainstream side of punk, but they're good tracks nonetheless.

Here's what you'll get (440 XBL / $5.49 PSN):
The track pack is available for download now in the US and Europe. Who's about to rock? We may or may not salute you.

We're ready to believe in Ghostbusters LittleBigPlanet costumes

No, Sony hasn't actually confirmed that Ghostbusters costumes are headed to LittleBigPlanet, but it has certainly hinted at the possibility. In a recent post on Playstation.Blog highlighting the new Sacktue of Liberty costume, the company dropped a not so subtle hint. Following the words "Future LittleBigPlanet DLC?" was the image to the right.

Everyone and their dog knows who they're gonna call, and that's the Ghostbusters, so we're pretty sure that related costumes are on the way. Who knows, maybe they'll throw in a Slimer costume while they're at it.

Telltale engine doesn't support PlayStation ... yet


Telltale has been churning out some fantastic adventure games as of late. The team responsible for Sam & Max, Strong Bad's Cool Game for Attractive People and Wallace & Gromit has found its games on both WiiWare and Xbox Live Arcade. But why no love for the PlayStation Network? It's "easy," explains Dave Grossman to The Guardian. "Our engine doesn't run on the PlayStation yet."

We'd like to think that the developers are working on making the engine that powers these games fully multi-platform. We don't see why Telltale couldn't handle the PS3, especially considering the success found by the folks behind Penny Arcade Adventures.

Rumor: Skate 3 in the works


Apparently EA is working on a sequel to Skate 2, if the Epicly Trife twitter is to be believed. Epicly Trife (NSFW) is a site dedicated to skating, and its twitter account said the following: "I just got told 'tonight we gotta celebrate,' one of the bro's got offered to be in SKATE 3." By no means a confirmation, we're still excited, as Skate 2 was not only a great sequel, but pretty much the best skating sim around. Plus, it's much easier to get up after falling down four flights of stairs in a video game, as gravity is a much more harsh mistress in real life.

We've put in word to EA for comment, but with almost everyone taking the day off today, don't hold your breath for a response. We sure aren't.

[Via Kotaku]

Tecmo kindly asks for a PS3 price cut


... And for good reason, too. The company is bringing out two PS3 exclusives this year: Quantum and Ninja Gaiden Sigma 2. Considering its third-party status, Tecmo is really risking a lot by abandoning a traditional multiplatform approach.

"Whenever I discuss this with Sony reps I always ask them: 'Please cut the price'," Tecmo's Kenji Matsubara told CVG. "Sony introduced cutting-edge technology in the PS3, that's why people in the industry accept that the PS3 cost is so high, but we'd welcome a price cut."

That's certainly a change of tone from a different third-party publisher, Activision. That company most recently made waves when it half-heartedly "threatened" to remove support for PlayStation products. In spite of the difference in approaches, it's clear that the PS3's price needs to be lowered. Not only does the customer want it, but publishers are demanding it as well.

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